is a fighting action game produced by Capcom originally released in as a coin-operated arcade game. The arcade version was planned by game designer Akira Nishitani (Nin-Nin) and character designer Akira Yasuda (Akiman), who both later worked on Capcom's landmark head-to-head fighting game Street Fighter II
. Many home versions of Final Fight
have been produced since its initial release.
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FINAL FIGHT TICKETS
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Plot
Final Fight
is set in the
fictional American city of Metro City "sometime in the 1990s" (1989 in the Japanese arcade version). The story centers around the kidnapping of the newly-elected Mayor's daughter, Jessica, by the dominant street gang in the city known as Mad Gear, which seeks to bring the Mayor under their control. The Mayor, a former
pro wrestler named
Mike Haggar, refuses to give in to the gang's demands and sets out to rescue his daughter with the help of her boyfriend, a martial artist named
Cody, and his friend, a modern-day Bushin ninja named
Guy.
Gameplay
thumb
Final Fight
is an archetypal side scrolling beat-em-up game. One or two player characters move from left to right through each level (most of which are split into 3 or more scenes), fighting with the enemy characters who appear, until they reach a confrontation with a stronger boss character at the end of the level. Once that boss is beaten, the players automatically move on to the next stage. Enemies appear from both sides of the screen and from out of doorways or entrances set into the background, and the player(s) must defeat all of them to progress. If the players try to simply travel through the levels without fighting, the screen will stop scrolling until all current enemies have been defeated, before allowing the players to continue progress. Enemies may move outside the confines of the screen, but players may not. There is a time limit to each stage.
Main characters
Final Fight
features a strong/fast/average character trinity:
Cody is the well-balanced member of the group in both speed and power and that he can use knives for close-range combat against his enemies. Haggar is the strongest, yet slowest member of the group, in which he can inflict huge damage against his opponents while using wrestling techniques such as a suplex and a pile driver. He is ranked third in
Electronic Gaming Monthly
’s list of the top ten video game politicians.
[1] Guy is the fastest, yet weakest member of the group, in which he can unleash fast punches against his opponents and use an off-the-wall kick to knock them down.
Stages
There are six stages in
Final Fight
, through which the player must advance in order to get to the location at which Jessica is being held captive. These stages include the Slums, the Subway, the Westside District, the Industrial Area, the Bay Area, and Uptown Metro City.
Enemies
Underlings
- Simons (????), Bred (????), Jake (????) and Dug (??)
:The typical thug enemies seen in the game. They attack using either a standard punch or kick. Simons and Jake are the only ones who can do a small jump kick. Bred re-appears in Guy's stage as a background cameo in
Street Fighter Alpha 2
and a blonde thug who looks similar to Bred appears in Sodom's ending in
Street Fighter Alpha: Warriors' Dreams
.
- Two. P (??·??)
and J (???)
:A pair of thugs who wear color shades and trenchcoats. They attack the player with quick punches, often using their speed to either attack or dodge the player. Two. P was modeled after the Player 2 character from
Forgotten Worlds
, hence the name "Two.P" (or 2P). Two. P re-appears as a supporting character in
Final Fight: Streetwise
, helping Cody's young brother, Kyle, find the whereabouts of his missing brother.
[2]
- Axl (????)
and Slash (?????)
:A pair of biker enemies who can block the player's attack and retaliate with either a double axe handle or a kick. Named after Axl Rose and Slash of
Guns N' Roses. Axl re-appears in Guy's stages as a background cameo in both
Street Fighter Alpha 2
and
3
.
- Wong Who (????), G. Oriber (????), Bill Bull (????)
:A trio of fat men who attack the player with a charging headbutt, a standing headbutt or a kick. Wong Who re-appears in Sodom's ending in
Street Fighter Alpha: Warriors' Dreams
while Bill Bull re-appears as a background cameo in
Street Fighter Alpha 2
.
- El Gado (??·??)
and Holly Wood (?????)
:A pair of agility fighters who uses sliding kick attacks and acrobatic knife slashing. A red-clad version of Holly Wood also appears in the game who throws molotov cocktails. El Gado re-appears in Guy's stages as a background cameo in both
Street Fighter Alpha 2
and
3
.
:A pair of young women who use acrobatic high-heel kicks and back-handers against you. In the original arcade version they are portrayed as wearing red or black stilettos, denim shorts or red miniskirts, white tank tops and pink or blonde hair. They are also shown to wear chains, handcuffs and various bracelets, the look is finished with a mock-Police style cap. In the American and European versions of the SNES port (and the later GBA port), they are replaced to avoid offense by the similar characters
Billy
and
Sid
, two male punks who use the same techniques. Poison would re-appear in Sodom's ending in
Street Fighter Alpha: Warriors' Dreams
, as a background cameo in Guy's stages for
Street Fighter Alpha 2
and
3
.
[3], and as the manager of Hugo in
Street Fighter III
.
:A family of pro-wrestlers modeled after contemporary wrestler
André the Giant. Their special attacks include a charging smash, a piledriver, and a jumping body smash against a downed opponent. The siblings Andore and Andore Jr. appear thorough most of the game as regular enemies, while Father Andore and Grandfather Andore appear exclusively as sub-bosses in the second area of the West Side stage. Uncle Andore also appears if a second player is present.
Andore also appears in both of the SNES sequels, making him the only enemy type that appears in all three Final Fight games. He also reappears in Sodom's ending in Street Fighter Alpha: Warriors' Dreams
and as a background cameo in Guy's stages for Street Fighter Alpha 2
and 3
. Andore makes another appearance in Final Fight: Streetwise
as a Pit Fighter who is made to fight Kyle through Vito. It is also rumored, by his familiar appearance, that Hugo from Street Fighter III: 2nd Impact
and Street Fighter III: 3rd Strike
is a member of this family (with an even stronger implication, since Poison is his manager).
Bosses
- Damnd (???)
(Thrasher in the SNES/Sega CD versions)
:The boss of the Slum stage. A
Caribbean thug who serves as Mad Gear
's informat. He summons his underlings to help him out when he's in danger. Damnd also uses a flying cannonball-style attack, not unlike
Blanka's own move from the Street Fighter series. He re-appears in Sodom's ending in
Street Fighter Alpha: Warriors' Dreams
, in Guy's stage as a background cameo in
Street Fighter Alpha 2
and in
Chun-li's ending, along with Sodom, in
SNK vs. Capcom: SVC Chaos
.
- Sodom
(Katana in the SNES/Sega CD versions)
:The boss of the Subway stage. An American
Japanophile who wears a blue kabuto helmet and samurai attire. He attacks wielding a pair of
Masamune swords. He is noted for possessing a ridiculously high defense, due in part to his armor, so the player must get in close somehow and use grab moves to defeat him. (Sodom's name change (Katana) in the SNES version of Final Fight was carried over to the SNES version of
Street Fighter Alpha 2
).
:The boss of the West Side stage. A corrupt Metro City police officer who happens to be a double agent of Mad Gear. He attacks using his nightstick, and will resort to using his gun when almost defeated. Edi. E would re-appear in Guy's stage as a background cameo in
Street Fighter Alpha 2
and he also appears in Cody's win poses in
Street Fighter Alpha 3
.
:The boss of the Industrial Area stage. A former member of the Red Beret special forces unit. He attacks using a mixture of his military baton, jumping kicks, and grenade tossing. If close, Rolento can also use his own throwing move against the player. Rolento also moves so fast that he has shadow-images following him wherever he goes. When low on health he will constantly run around and throw grenades, eventually blowing himself up when defeated. Rolento would later return as a boss in the SNES-exclusive sequel
Final Fight 2
. He also appears in Sodom's ending in
Street Fighter Alpha: Warriors' Dreams
, and is a playable character in
Street Fighter Alpha 2
and
Street Fighter Alpha 3
, as well as "Capcom Vs. SNK 2"
:The boss of the Bayside stage. A street brawler who has a bad temper in battle. He prefers brute force to technique, using various punch attacks, and grabbing his foe to chuck them high into the air. When he gets real angry, his face turns red and he charges against the player with a high-damaging punch. Like his fellow Mad Gear thugs, Abigail would re-appear in Guy's stage as a background cameo in
Street Fighter Alpha 2
.
:The final boss of the Uptown stage. A wheelchair-bound millionaire who happens to be the secret leader of Mad Gear. He comes into the last fight of the stage while holding Jessica captive in his lap. The player must throw Belger off his wheelchair so that Jessica can get to safety before the battle against Belger, whose specialty lies from his cross-bow attacks. In the home versions of the game, Bond moves about at the start using an office chair instead.
Development
Yoshiki Okamoto cites the arcade version of
Double Dragon II: The Revenge
as his basis for
Final Fight
, stating that he liked the concept of a game involving street gangs, but was "unimpressed" by the gameplay.
[4] Final Fight
was originally shown at trade shows under the title of
Street Fighter '89
.
[5] According to Okamoto, the sales division of Capcom originally requested for a
Street Fighter
sequel, so his team decided to promote
Final Fight
as a
Street Fighter
sequel at trade shows (going as far to refer to one of the main characters as a "former Street Fighter"). The title was changed to
Final Fight
before its official release after feedback from operators stating that the game was nothing like
Street Fighter
.
The street gang the player faces in the game, the Mad Gear Gang, takes their name from a 1987 overhead racing game by Capcom of the same name. The game was released as
Led Storm
outside Japan.
[6]
Ports
SNES
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| The arcade version, on the left, features Poison showing undercleavage after being hit. The SNES and GBA versions, center, replaced Poison with an entirely different character named Billy. In the Sega CD version on the right, Poison has a complete redesign. She wears a longer tank top and longer shorts to make her less revealing.
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An initial port of
Final Fight
for the
Super Nintendo Entertainment System was released as a launch title for the console in
Japan (
December 21,
1990) and later in
North America (
November 11,
1991) and then in
Europe and
Australia (
December 10,
1992). The 2-player cooperative feature was removed, turning the game into a strictly single-player experience; the Industrial Area level, along with its boss Rolento, were removed; and Guy, one of the main characters, was omitted, leaving Cody and Haggar as the remaining playable characters.
The English localization underwent considerable changes for the game's international releases as well. The first two bosses, Damnd and Sodom, were renamed Thrasher and Katana respectively. Belger's wheelchair was redrawn to look like an office chair. Poison and Roxy were replaced with two male punks named Billy and Sid.
All alcoholic references were removed, with "bar" signs becoming "club," while two health-recovering items,
Whiskey and
Beer, became
Vitamin E and
Root Beer respectively. A punk's statement of "Oh! My God" (when his car is destroyed) was changed to "Oh! My Car." Also, the blood splash effect when a character is stabbed is replaced by a generic explosion.
[7]
A revised version of the SNES port, titled
Final Fight Guy
, was released on
March 20,
in Japan. This version replaces Cody with Guy as selectable character (with changes to the game's plot explaining Cody's absence) and features several subtle changes from the original port and added features such as new
power-ups, although the Industrial Area stage and the multiplayer cooperative mode were still missing from this version. An American version of the game (featuring the same changes in the localization as in the first game) was released in June
, but only as a rental-only game available at
Blockbuster stores.
[8]
The SNES version of
Final Fight
was released for the
Wii's
Virtual Console service in
.
Sega CD
thumb
The Sega CD version, titled
Final Fight CD
, was ported and published by
Sega under license from Capcom in 1993. This version retains nearly all the features of the arcade game which were removed in the SNES port, adding
voice acting to the game's cut-scenes, an
arranged soundtrack and an exclusive time attack mode. Like the SNES version, the game also underwent some mild censorship in its
English localization, with many of the same changes made in this version. Poison and Roxy were kept this time, but were redrawn with longer tank-tops and longer shorts to make them less-revealing.
[9]
Game Boy Advance
thumb
The
Game Boy Advance version, titled
Final Fight One
, was released in 2001 as one of the earliest games for the system.
Final Fight One
features all three characters and the Industrial Area stage that was missing from the SNES version. 2-Player cooperative gameplay is also featured via
link cable. Dialogue exchanges prior to each boss battle have been added and the
Street Fighter Alpha
renditions of Cody and Guy are featured as hidden characters. The English localization of the game still replaced Poison and Roxy with Billy and Sid, although little else was changed (Damnd and Sodom kept their original names this time).
[10]
Other versions
- U.S. Gold released ports of Final Fight
for the Amiga, Atari ST, Commodore 64, ZX Spectrum and Amstrad CPC in Europe in . These ports were developed by Creative Materials.
- A port for the Sharp X68000 computer platform was released by Capcom in Japan only on July 17, . This version is a relatively close conversion of the arcade game, with the only notable changes being different music due to different sound chip and a slightly reduced number of on-screen enemies.
- An 8-bit version was released in for the NES titled Mighty Final Fight
. The game is not a strict port of the arcade game, but a different take on the same concept, featuring child-like "super deformed" character designs and an RPG-like character build-up feature.
- Final Fight
is included in the compilation Capcom Classics Collection Volume 1
for the PlayStation 2 and Xbox, and in the portable version Capcom Classics Collection Remixed
for the PlayStation Portable. The game is emulated from the original CP System arcade version and features very little differences from the arcade game. The compilation includes tips, character profiles, an art gallery and a sound test as bonus features.
- The arcade version is also included as a hidden feature in the game Final Fight: Streetwise
for the PS2 and Xbox. However, the emulation in this version was programmed by Ultracade, rather than Digital Eclipse (the developers of Capcom Classics Collection
series).
Legacy
Sequels
Final Fight
was followed by two
sequels for the SNES:
Final Fight 2
in 1993 and
Final Fight 3
(
Final Fight Tough
in Japan) in 1995. These games were produced specifically for the home console market by Capcom's consumer division with no preceding arcade versions. An NES game entitled
Mighty Final Fight
was released for the
Nintendo Entertainment System and featured cartoonish versions of the
Final Fight
characters. An American-produced 3D
fighting game spinoff,
Final Fight Revenge
, was released for Sega's
Titan arcade hardware in 1999, which was followed by a home version for the
Sega Saturn in Japan only. A second American-produced spinoff titled
Final Fight: Streetwise
, released in 2006 for the
PlayStation 2 and
Xbox, was a 3D take on the game.
Appearances in other games
The character Mike Haggar is featured as a wrestler in
Saturday Night Slam Masters
and its two sequels,
Muscle Bomber Duo
and
Slam Masters II: Ring of Destruction
. A few
Final Fight
characters would also re-emerge as playable characters in later
Street Fighter
games: Guy and Sodom appeared in
Street Fighter Alpha
in
, followed by Rolento in
Street Fighter Alpha 2
in
and Cody in
Street Fighter Alpha 3
in
.
Hugo, a character modeled after Andore, debuted in
Street Fighter III 2nd Impact: Giant Attack
in
as a playable character, with Poison as his manager.
In other media
The American
Street Fighter
animated series featured an episode based on
Final Fight
and titled after the game, which aired during the show
's second season. Adapting the plot of the game, the "Final Fight" episode centered around Cody and Guy teaming up with leading
Street Fighter
characters
Ryu and
Ken to rescue Jessica from the Mad Gear Gang. Although, Guy and Cody were both characters in the
Street Fighter
series, the episode actually predates Cody's first appearance in the series as a playable character in
Street Fighter Alpha 3
and depicts him in his character design from
Final Fight
.
The
Street Fighter II Turbo
comic book by
UDON Entertainment will feature a supplemental story arc spanning issues 6 and 7 centering around the
Final Fight
characters who were featured in the
Street Fighter
series.
[11]
Similar games
Since the release of
Final Fight
, Capcom has produced several similar beat-em-ups for its CPS and
CPS II arcade hardware. These include
The King of Dragons
,
Knights of the Round
and
Captain Commando
in
,
Warriors of Fate
and
Cadillacs and Dinosaurs
in
,
The Punisher
and
Dungeons & Dragons: Tower of Doom
in
,
Alien vs. Predator
and
Armored Warriors
in
,
Dungeons & Dragons: Shadow over Mystara
in
and
Battle Circuit
in
. The SNES games
X-Men: Mutant Apocalypse
(
) and
Marvel Super Heroes: War of the Gems
(
) were also influenced by
Final Fight
.
Reception
In the February 1991 issue of the Japanese coin-operated video game magazine
Gamest
,
Final Fight
took No. 1 spot as Best Game of 1990 in the 4th Annual Grand Prize.
Final Fight
also won the category of Best Action Game, placed No. 4 in Best Video Game Music, No. 9 in Best Graphics, No. 2 in Best Direction, and No. 5 in Best Album. The character
Mike Haggar was displayed on the cover of this issue, who took the No. 1 spot in the Top 50 Characters of the year, with
Guy in second place,
Cody at No. 7,
Poison at No. 26,
Sodom at No. 33, and Jessica at No. 40.
[12]
References
- Scott Sharkey, “''EGM''’s Top Ten Videogame Politicians: Election time puts us in a voting mood,” ''Electronic Gaming Monthly'' 234 (November 2008): 97.
- ''All About Capcom Head-to-Head Fighting Game 1987-2000'', pg. 327
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- VideoGameSpot's Interview with Yoshiki Okamoto (Waybacked)
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