Hexen: Beyond Heretic
, released as simply Hexen
for some ports, is a first-person shooter video game developed by Raven Software, published by id Software, and distributed by GT Interactive beginning on March 16, 1996. It is the sequel to 1994's Heretic
, and the second game in the Serpent Riders series. The word Hexen
is German for "witches".
The game received mostly very positive reviews in computer gaming magazines. There were complaints of the graphics being crude in comparison to the preceding game in the series, Heretic
, but vast and well designed levels plus numerous enemies and weapons were seen as advantages.
The game was released as home ports for the Nintendo 64, Sony PlayStation and Sega Saturn with virtually no major changes to level design, plot, or overall delivery. The PlayStation and Saturn ports were one-player only and suffered some frame-rate losses, while the Nintendo 64 port had four-player co-op and deathmatch options, and boasted the best PC-to-home-port translation.
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HEXEN TICKETS
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Plot
Following the tale of D'Sparil's defeat in
Heretic
,
Hexen
takes place in another realm, Chronos, which is besieged by the second of the Serpent Riders, Korax. Three heroes set out to destroy Korax. The player assumes the role of one such hero.
Gameplay
A new series feature introduced in Hexen is the choice of character class. Players may choose to play as a
fighter,
cleric, or
mage. Each character has unique weapons and physical characteristics, lending an additional degree of variety and replayability to the gameplay. The fighter relies mainly on melee attacks and is tougher and faster than the other characters. The cleric uses specialized weapons, some of which have limited range or healing effects. The mage uses long-range weapons, whose reach is counterbalanced by dealing relatively little damage and the fact that the mage is the most fragile of the classes.
Hexen
introduces the concept of "hub" levels to the series, wherein the player travels back and forth between central hub levels and connected side levels. This is done in order to solve larger-scale puzzles that require a series of items or switches to be thrown. The player must traverse through a hub in order to reach a boss and advance to the next hub.
Development
Hexen
uses a modified version of the
Doom engine, which allows jumping, network play with up to 8 players and the choice of three character classes. It also popularized the "hub system" of
level progression in the genre of first-person shooter games. Unlike previous games, which had relied purely on
MIDI for music,
Hexen
is also able to play tracks from
CDs. The game's own CD contained soundtrack in audio format that was exactly the same as the game's MIDI soundtrack but played through a high quality sound module. However, the most significant improvement was the addition of wall translation, rotation and level scripting.
Engine modifications
"Polyobjects" are the walls which move within the game. Because the
Doom engine uses the
binary space partitioning system for rendering, it does not enable moving walls. Hexen's moving walls are actually one-sided lines built somewhere else on the map and rendered at the desired start spot when the level is loaded. This enables a pseudo-moving wall but does not allow moving sectors (such as seeing the tops of moving doors). This often creates problems in sectors which contain more than one node, explaining the relatively limited use of polyobjects.
Whereas Doom, Doom II, and Heretic rely on lines within the maps to perform simple actions, Hexen also allows these actions to be activated via
Action Code Script (ACS). These scripts use a syntactic variant of
C, thus allowing special sequencing of game actions. Programming features such as randomization, variables, and intermap script activation enable smooth hub gameplay and are responsible for most of the special effects within the game: On-screen messages; random sound effect and monster spawning; sidedef texture changes; versatile control of polyobjects; level initialization for deathmatch; and even complex environment changes such as earthquakes manipulating floor levels and textures.
Source code
In 1999 the
source code of
Hexen
was released by Raven Software under a license that granted rights to non-commercial use, and was re-released under the
GNU General Public License on
September 4,
2008. This allowed the game to be ported to different platforms such as
Linux and
OS/2 (
EComStation).
Hexen is compatible with many
Doom source ports; Hexen's features are also compatible with Doom WADs made for source ports regardless of what game they are being played on.
Music
The score was composed by
Kevin Schilder.
Expansion pack
Deathkings of the Dark Citadel
is the official
expansion pack that was released for
Hexen
. It features three more hubs, for a total of 20 new single player levels and a couple of deathmatch levels. Unlike the expansion pack for
Heretic
, it had to be purchased in retail stores or by mail order. This was unusual at the time, as most non-free expansion packs also included other new or revised gameplay elements. Also, this expansion pack did not initially include nor enable any music. Music could be fully enabled by applying a patch, specially released to address this issue (usually found online under the name "dkpatch").
The names of the expansion hubs are as follows:
- The Blight
- The Constable's Gate
- The Nave
Each of the hubs features new levels, one secret level per hub, and new puzzles based on the quest items from the original game (no new quest artifacts were added). The difficulty of the puzzles is mostly on the same level as in the original game. The overall game difficulty is slightly higher, as is typical for game expansions.
The final level of the expansion, the Dark Citadel itself, is an arena-like level, which features teleporting waves of monsters and three bosses (Fighter, Cleric, and Mage clones).