Mortal Kombat
is a best-selling series of fighting games created by Ed Boon and John Tobias in 1992. Mortal Kombat
began as a series of arcade games, which were picked up by Acclaim Entertainment for the home console versions. Then Midway Games exclusively created home versions of Mortal Kombat
. The series was then sold to Warner Bros. in July 2009. [1]
It is especially noted for its digitized sprites (which differentiated it from its contemporaries' hand-drawn sprites), and its high levels of blood and gore, including, most notably, its graphic fatalities—finishing moves, requiring a sequence of buttons to perform, which, in part, led to the creation of the ESRB. The series itself is also known for using the letter "K" in place of "C" for the hard C sound, thus misspelling the word "combat," as well as other words with the hard C sound within later games in the series.
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MORTAL KOMBAT TICKETS
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Overview
Brief history
The original
Mortal Kombat
was developed with digitized sprites based on actors, as opposed to animated cartoon graphics.
[2] Throughout the series, the game was known for its extreme violence which included fatalities, uppercuts that sprayed blood and launched players into the air, and its theatrical special moves.
Mortal Kombat 4
brought the series into 3D, replacing the digitized fighters of previous games with polygon models, while
Mortal Kombat: Deadly Alliance
dropped the fighting style of previous games, in favor of giving each character a number of different fighting styles. This was the first
MK
game to include a "Konquest" mode, which would be developed for later titles into a story-based adventure
minigame.
Finishing moves in later games included the Animality (turning into an animal to violently finish off the opponent), the Mercy (where the victor gives a little health to the opponent), the Brutality (bashing an opponent into pieces with a long combination of hits or
combo
), the
Hara-Kiri (as described by Gamespot, "
[...] the hara-kiri, or self-fatality. Basically, players who've lost a match have the ability to punch in a command to perform a self-fatality.
" )
[3], the Friendship (as described by the
Fort Worth Star-Telegram, "
'Friendship' maneuvers include giving opponents a present or a bouquet of flowers, instead of killing them.
")
[4], and the Babality (also described by the Fort Worth Star-Telegram, "
[...] your opponent turns into a baby.
")
[5]. The Babality and Friendship moves were created as a satirical non-violent finishing move, a sarcastic swipe at the U.S. congressional Investigation for Violence in Videogames who came down harshly on the
Mortal Kombat
games. Purists, fonder of the earlier style, were upset by the introduction of such finishing moves, and ''Mortal Kombat
s "purely explicit" and dark gameplay was once again implemented upon the release of
Mortal Kombat 4''.
Mortal Kombat
also has always been a topic of controversy due to its depictions of graphic violence, and has always been in the limelight of debates about the effects of
video game violence.
More so than other fighting games at the time,
Mortal Kombat
was famous for re-coloring certain sprites to appear as different characters. This was most prominent with the series' various
ninja/
assassin characters. Many of the more popular characters were spawned from these
palette swaps.
[6]
In the very first game,
Scorpion,
Sub-Zero, and
Reptile were essentially the same character. The colours of their attire, fighting stance, and special techniques indicated the difference. Sub-Zero wore blue attire, Scorpion wore yellow and Reptile wore green. Later games added other ninjas based on the same model:
Noob Saibot (fully black),
Smoke (gray with an attire that emitted clouds of smoke),
Ermac (red), and
Rain (purple). Chameleon was later introduced as a ninja whose attire changed to match the other ninjas. When this happened, he adopted their special moves; for example, when facing Sub-Zero, Chameleon turned blue and adopted Sub-Zero's special moves.
The
Mortal Kombat
characters played virtually identically to one another (with the exception of unplayable bosses and hidden characters). Whereas other fighting games had characters with considerable differences in speed, range, height, normal moves, strength of normal moves, walking speeds, jumping heights and distances, and so on; characters in
Mortal Kombat
differed mostly in their special moves and finishing moves. Essentially this led to increased importance placed on special moves, as they were the only unique part of most characters.
In any case, the games after
Mortal Kombat: Deadly Alliance
changed this by finally differentiating characters normal moves and even giving them multiple fighting styles. Most characters would have two unarmed fighting styles, and one weapons style. There are a few exceptions to this, such as monster-like characters like
Onaga, who would have only one fighting style. Most of the fighting styles featured are based on real martial arts styles, though a few of them are not.
Goro's fighting styles, for example, are designed to take advantage of the fact that he has four arms. For
Mortal Kombat: Armageddon
, fighting styles were reduced to a maximum of two per character (generally one hand-to-hand combat style and one weapon style) due to the sheer number of playable characters.
Mortal Kombat vs. DC Universe
dropped the multiple fighting style trend altogether in favor of giving each character a much wider variety of special moves (with the exception of
Baraka, who uses two fighting styles, one utilizing the retractable blades in his arms). Also Deathstroke (Famous DC universe character) who also possesses the ability to use another fighting style in the form of a sword.
Easter eggs and secrets
Mortal Kombat
included
secret characters, secret games, and other
Easter eggs.
Mortal Kombat 3
, for example, included a hidden game of
Galaxian
. Many extras in the series have only been accessible through very challenging, demanding, and sometimes coincidental requirements.
In the 1992 arcade original when fighting on The Pit stage (the bridge), the player could qualify to fight the hidden character Reptile, provided that the player obtained a double flawless victory without hitting block during the winning round and executed a
Fatality (due to Sonya's fatality combination including the block button, she was only allowed to face Reptile on the home ports). The requirements to face Reptile would be made simpler on home ports wherein the fighter had to uppercut the opponent as a "finishing move" in lieu of a standard one. Doing so on this particular stage resulted in the opponent being launched up and over the platform and falling into a pit of spikes below,
impaling the losing opponent and the winner being credited with a fatality, after which Reptile would be faced down below as the battleground. It was the first instance of a stage fatality in the series; a feature that would become more prominent in later games. Reptile's character was a merger between the Sub-Zero and Scorpion characters. In
Mortal Kombat II
, Reptile would be developed into a full character with his own special moves and would be available from the outset. The
Sega Mega Drive versions had some unique eggs: in
Mortal Kombat
, a headshot of President of Probe Software Fergus McGovern flew in front of the moon the Pit stage, while in
Mortal Kombat II
, Raiden could perform a "Fergality" by pressing Back, Back, Back, Block during a fatality on the Armory stage.
Some Easter eggs originated from private jokes between members of the
Mortal Kombat
development team. The best-known example is "Toasty", which found its way into the game in the form of a small image of sound designer
Dan Forden, who would appear in the corner of the screen during gameplay (after performing an uppercut) and sing the word "Toasty" (players could face the hidden character Smoke when this happened in the "Portal" stage). Later games included other jokes that originated in similar fashion;
Mortal Kombat 4
had characters quickly uttering unintelligible battle cries such as saying "ooh I'm gonna throw you over there" when a player performed a throw (many are, in fact, screams of silly words in Spanish like "play the piano.") Another note of interest in
Mortal Kombat 4
, Forden would also appear at the bottom of the screen and sing "Toasty 3D!" referring to the fact the
Mortal Kombat 4
was the first 3D game in the series. "Toasty" is also found in
Mortal Kombat: Shaolin Monks
after pulling off a chain of hits and will appear randomly, but the picture of Forden will not appear. Pressing the start button during the "Toasty" will also result in the player receiving a 1000 experience bonus points.
[7] Another private joke was the hidden character Noob Saibot, who appeared in various versions of the game. The character's name derived from two of the series' creators' names,
Ed Boon, and
John Tobias, spelled backwards. This was shortened to 'Noob' in later games after Tobias left the partnership. In addition, Ermac's name is short for "error macro" referring to the glitch in previous games, when a ninja character would turn red, and Mokap's name is short for "Motion capture" and is based upon the person that does the motion capture for modern MK games.
Titles
Fighting games
The first
Mortal Kombat
title was released for
Arcade during August 1992, having since been ported since to over ten consoles. The sequel,
Mortal Kombat II
was released for arcades in 1993, featuring an increased roster and improved graphics.
Mortal Kombat 3
followed in 1995 in both arcade and console versions, later getting two updates which expanded the number of characters and other features from the game:
Ultimate Mortal Kombat 3
, published in the same year, and
Mortal Kombat Trilogy
the next one. The following game,
Mortal Kombat 4
, was released in 1997, and ported to the
PlayStation and
Nintendo 64, while an update named
Mortal Kombat Gold
was released exclusively for the
Dreamcast in 1999. While to this point,
Mortal Kombat
games were only titled with their installment number, starting with
Mortal Kombat: Deadly Alliance
(also depicted by its logo as
Mortal Kombat V
[8]), the series' naming scheme changed to favor the use of sub-titles instead of the previously usual numbering.
[9] Also, it was at this point that the series started being targeted at consoles only, with
Mortal Kombat 4
being the last
Mortal Kombat
game to ever be released for the arcades.
Mortal Kombat: Deadly Alliance
was thus released in 2002 for the
Xbox,
PlayStation 2 (PS2), and
GameCube. Two ports for the
Game Boy Advance were also released under the name of
Mortal Kombat: Tournament Edition
and
Mortal Kombat: Deadly Revenge
during 2003. The sequel from
Deadly Alliance
is
Mortal Kombat: Deception
developed in 2004 for the PS2, Xbox and GameCube.
[10] [11] [12] A port for the
PlayStation Portable,
Mortal Kombat: Unchained
, was released in 2006 by
Just Games Interactive.
[13] In the same year it was published
Mortal Kombat: Armageddon
for the PS2, Xbox, and the
Wii. The latest
MK
fighting game is
Mortal Kombat vs. DC Universe
, a crossover between the
MK
franchise and
DC Universe released in 2008 for the
PlayStation 3 and
Xbox 360, with a ninth game in the series, initially known as
Mortal Kombat 9
in development by
Warner Bros. Games' Chicago studio, formerly
Midway Games Chicago.
[14] [15]
Adventure games
Besides the fighting games, there are three adventure titles which work as spin-offs from the
MK
storyline.
Mortal Kombat Mythologies: Sub-Zero
was released in 1997 for the PlayStation and Nintendo 64. The story is focused in the character of
Noob Saibot during the time he was known as Sub-zero prior to the start of the first game. The next adventure game is
Mortal Kombat: Special Forces
released in 2000 only for the PlayStation. It is an
Action Game starring
Major Jackson Briggs in his missions to capture criminals. In 2005 it was released
Mortal Kombat: Shaolin Monks
for the PS2 and the Xbox. A game starring
Liu Kang and
Kung Lao, telling an alternate version of the events between the first and second
Mortal Kombat
tournaments.
Other games
Category:Articles with sections that need to be turned into prose
- Raiden had a cameo appearance in a pinball machine, Midway's World Cup Soccer
, in a bonus round.
- Shooting the Damsel Ramp
in Midway's Medieval Madness
continuously will result in a random "Toasty" or "Finish Him!" quote.
- Winning the video mode in the Bally pinball Creature from the Black Lagoon
results in a bloody animation and "Fatality".
- Raiden, Reptile, Scorpion and Sub-Zero appeared as playable characters in early versions of the arcade game NBA Jam TE
and its Sega Saturn conversion. [16]
- Raiden and Shinnok appeared as unlockable characters in the original NFL Blitz
game as well as in NFL Blitz '99. [17] [18]
- Raiden appeared as an unlockable character in Unreal Championship 2: The Liandri Conflict
[19](which coincidentally also included a fatality system similar to MK
's). Shao Kahn's voice is also an alternate to the default announcer.
- Sub-Zero and Scorpion both appear as secret characters in MLB Slugfest Loaded
[20].
- Scorpion can be unlocked as a skin for the main character of the Midway game Psi Ops
[21].
- Scorpion, Noob Saibot and Sub-Zero can be unlocked in the third-person arcade shooter The Grid
. [22]
- In NBA Ballers: Phenom
, in the Training Academy stage, characters such as Sub-Zero, Raiden and Liu Kang in the background watch streetball with the crowd.
- The Mortal Kombat
characters are also featured in the trading card game Epic Battles
which pits them against characters from other fighting game series.
Storyline
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The series takes place in a
fictional universe that consists of six surviving realms which, according to in-game backstories, were created by the
Elder Gods: Earthrealm, home to such legendary heroes as Johnny Cage, Sonya Blade, Liu Kang, and Jax, and also under the Protection of the Thunder God Raiden; Netherrealm, which fiery depths are inhospitable to but the most vile, a realm of demons and shadowy warriors; Outworld, a realm of constant strife and where Emperor Shao Kahn claims this realm as his own; Seido, The Realm of Order, whose inhabitants prize structure and order above all else... even at the expense of freedom, where the Seidan Guardsmen enforce the law without compassion or leniency; The Realm of Chaos, whose inhabitants do not abide by any rules whatsoever, where constant turmoil and change are worshipped here; and Edenia.
[23] [24]The Elder Gods decreed that the denizens of one realm could only conquer another realm by defeating the defending realm's greatest warriors in ten consecutive Mortal Kombat tournaments.
The
first Mortal Kombat
game takes place in Earthrealm where seven different warriors with their own reasons for entering participated in the tournament the eventual prize would be the continued freedom of Earthrealm. Among the established warriors were
Liu Kang,
Sonya Blade, and
Johnny Cage. With the help of the Thunder God
Raiden, the Earthrealm warriors become victorious and Liu Kang becomes the new champion of Mortal Kombat.
[25] In
Mortal Kombat II
, unable to deal with
Shang Tsung's failure, Outworld Emperor
Shao Kahn forces Earthrealm warriors to go to Outworld by kidnapping Sonya. They eventually thwart Shao Kahn's sinister plan and rescue Sonya. The Earthrealm warriors defeat Shao Kahn, ending his threat. With Kahn defeated, Edenia was freed from Outworld, and was returned to a whole realm. By
Mortal Kombat 3
, Shao Kahn revives
Sindel, the Edenian queen in Earthrealm who committed suicide, combining it with Outworld. As such he attempts to invade Earthrealm but is defeated by the Earthrealm's warriors. The following game,
Mortal Kombat 4
, features the former elder god Shinnok attempting to conquer the realms and attempting to kill his enemy Raiden. However, he too is defeated by the Earthrealm warriors.
In
Mortal Kombat: Deadly Alliance
, the sorcerers Quan Chi and Shang Tsung join forces to conquer the realms and subsequently become the antagonists of Mortal Kombat Deadly Alliance. By
Mortal Kombat: Deception
, after several fights, the sorcerers emerge victorious having killed most of Earthrealms' warriors. Simultaneously, Reptile had freed the spirit of the defeated Dragon King, Onaga
[26]. Onaga then deceived Shujinko into collecting all six pieces of the kamidogu. Now that the source of his powers were together, Onaga claimed Reptile's body and resurrected his Dragon Army. His first act was to collect Quan Chi's amulet to merge to the six Kamidogu together.
[27] He would collect the amulet by Raiden sacrificing himself and the two sorcerors Quan Chi and Shang Tsung subsequently killing all three but unscathing Onaga, quickly becoming the chief antagonist for Mortal Kombat Deception
[28]. The only heroes that remained to combat against the Dragon King and his forces were Sub-Zero
[29] [30], Kenshi
[31], Ermac
[32] [33], Scorpion
[34], Sindel
[35], Jade
[36], Bo' Rai Cho, Shujinko and Li Mei. Shujinko eventually triumphed over the Dragon King and removed his threat to the Mortal Kombat universe.
In
Mortal Kombat: Armageddon
the catastrophe known as Armageddon starts. Centuries ago, when Queen Delia foretold the future of the realms as Armageddon, King Argus had his sons, Taven and Daegon, put into incubation guarded by two dragons. They would be awakened one day to fight Blaze and save the realms from Armageddon. Eventually, Taven defeats Daegon in battle on the edge of the crater in which Armageddon is said to begin. Taven finally reaches the end of his quest to save the realms and decide the fate of the other fighters, either by destroying them all at once, or stripping them of their powers. In the end, however, because Blaze's design has been corrupted by Onaga's holy men, his victory over Blaze does neither of the above, instead actually increasing the powers of the fighters below, potentially exacerbating the onset of Armageddon. As a result, Taven will make it his duty as a new god to delay Armageddon until a solution can be found.
Mortal Kombat
in other media
Movies and television
Mortal Kombat
was adapted into two major
motion pictures,
Mortal Kombat
(1995), and
Mortal Kombat: Annihilation
(1997). Neither film was screened for critics prior to theatrical release, receiving poor critical receptions at the time they were released. However, the first movie was a financial success, eventually grossing $70 million in the U.S. (and over $125 million worldwide) while jump starting the Hollywood careers of
Paul W. S. Anderson and
Robin Shou, among others. That momentum did not carry over into
Annihilation
, however, which received a colder reception from critics and fans alike, and took in only $30 million in the U.S. A third film is currently in the development stage with a tentative release date of 2010, having read the script, Ed Boon has stated the next movie will actually be more of a reboot, as opposed to a third sequel as previously believed. The title "Mortal Kombat Devastation" appears to have been scrapped, as the current working title is simply "Mortal Kombat".
The franchise also sparked two
TV series, the 1996
animated series Mortal Kombat: Defenders of the Realm
and the 1998-1999 live-action
Mortal Kombat: Conquest
. Neither series ran for more than one season (despite the popularity of
Conquest
). In 1995, an animated prequel to the first movie, titled
Mortal Kombat: The Journey Begins
, was released straight to home video. Coinciding with the popularity of TV media, the
Mortal Kombat: Live Tour was launched at the end of 1995. The tour expanded to 1996 featuring MK characters in a theatrical display on stage.
Other merchandise
There have been several
graphic novels based on
Mortal Kombat
. There were official
MK
and
MKII
comic books, the latter of which was written by Tobias. Both were advertised in the attract modes on early versions of the first two
MK
games. Meanwhile, in 1994, Malibu Comics launched an official
MK
comic book series, spawning two six-issue series ("Blood and Thunder" and "Battlewave"), along with several miniseries, and one-shot character issues, until production ended in August 1995.
Brady Games also produced a
collectible card game based on
Mortal Kombat
called
Mortal Kombat Kard Game
in 1996.
Jeff Rovin penned a novelization of the first
Mortal Kombat
game, which was published in June 1995 in order to coincide with the release of the movie.
Mortal Kombat: The Album
, a techno album based on the first game was created by
the Immortals in 1994. It featured two themes for the game, Techno Syndrome and Hypnotic House. Techno Syndrome was adapted for the 1995 movie soundtrack, and incorporated the familiar
Mortal Kombat
yell first shown in the MK1 commercial for home systems. Each movie to follow would also have their own soundtracks.
Contributing cultural material
The
Mortal Kombat
mythology borrows heavily from multiple sources, primarily
Asian cultures, particularly
Chinese and
Japanese religions, languages and
martial arts, while also bearing close resemblance to Norse myths.
Organizations
- The White Lotus Society
to which Liu Kang belonged may have been named after the secret White Lotus Society which existed in China during the Yuan Dynasty and Ming Dynasty. A white lotus is traditionally symbolic of death as well as purity. This is also seen as a Buddhist society. Members include Liu Kang, Kung Lao, and Kai.
- The Lin Kuei
assassins' clan that Sub-Zero hails from is based on the Lin Kuei
, a secretive Chinese cult that was known for its espionage, thievery, and living in the wildernesses of China. They were called "Lin Kuei" or "forest demons" because they lived in the forests and were known to terrorize nearby villages in order to steal goods and items for the benefits of their clan. It was said that they were one of the causes that helped develop the art of Ninjutsu
in Japan. Some of the elements may have been used in Takeda's departure from the Lin Kuei to set up his own ninja clan in Japan, the Shirai Ryu
. Members include Tremor (former member currently aligned with Black Dragon), both Sub-Zeros, Frost, Smoke, Cyrax, Sektor, and (possibly at one time according to his UMK3 Bio) Rain.
- The Wu Shi Academy
follows Theravada Buddhism.
- The Black Dragon
clan may be based loosely on the historical Black Dragon Society. Members include Kano, Jarek, Kira, Kabal, Tremor, No Face, Tasia, and Kobra.
- The Red Dragon
clan is very well known rivals with the Black Dragon. Members include Mavado, Hsu Hao, and Daegon.
- The Brotherhood of Shadow
is a clan of assassins based on the Lin Kuei. Lead by Noob Saibot, the clan consists of previously deceased assassins. They appear as enemies in Mortal Kombat: Shaolin Monks
in a section of the Living Forest, which is the only place they appear in MK:SM and also in Mortal Kombat: Armageddon's
Konquest mode. However, Noob Saibot and Smoke are the only two members to be included on the Kombatant roster in Mortal Kombat: Armageddon
.
Concepts
- The Elder Gods are taken from the concept of Buddhist Elder Gods headed by the Jade Emperor who watch over the Universe. Even the places attributed to the Elder Gods looks like those in Chinese Mythology.
- The Netherealm
, which Shinnok (loosely based on Yan Wang) rules resembles Di Yu or the Chinese picture of Hell. The prison cells almost resemble Di Yu's level where the prisoners are shredded to pieces as the Chamber of Grinding. Such a stage can also be seen in The Slaughterhouse in Mortal Kombat: Deception
. Shinnok's Spire is somewhat like the chambers of Hell.
- The Orderrealm
and Chaosrealm
resemble the Yin and Yang of Taoism. The Orderrealm
is similar to the Heavenly Courts in Chinese Mythology, responsible for enforcing order.
- The concept of the One Being comes from Pangu, one who the Elder Gods led by the Jade Emperor to form all of reality and form the seven artifacts of Buddhism.
Reception
{{#if:August 2009{{#ifexist:Category:Articles to be expanded since August 2009
During 2007, Ed Boon reported that the
Mortal Kombat
series have sold 26 million copies.
[37] During its release week,
Mortal Kombat: Deception
sold one million units, becoming the fastest-selling game in Midway's history.
[38] In a 2007 listing of the 52 most important games of all time by
GamePro,
Mortal Kombat II
ranked as number 38 because it was, "Arguably the best Western fighting game to date, and certainly the title that defined Mortal Kombat as a brand, this game launched a thousand imitators en route to becoming one of the most famous -- and infamous -- video games ever made. Its technical and artistic mastery is only matched by its gushing gore."
[39] In article by
Examiner.com The Mortal Kombat Series was ranked number 2, second only to
God of War 3, on the most beautiful deaths in gaming, stating,"You have to give the game that got the whole world interested in video games a mention. Besides featuring awesome death sequences, this was also the title that got the American government to take a stand against the gaming industry. Thanks to Mortal Kombat, we have the
ESRB now to tell us if a game is safe for children, teens, or if only adults should play. Cheers to you, Mortal Kombat."
[40]
Guinness World Records
awarded the
Mortal Kombat
series with seven world records in the
Guinness World Records: Gamer's Edition 2008
. These records include "Most Successful Fighting Game Franchise
[41]", "Biggest Fighting Game Series", and "Most Successful Video Game Spin-Off Soundtrack Album".
Court Cases concerning Mortal Kombat
On December 9, 1996, Daniel Pesina sued
Midway Games,
Williams Electronics Games, Inc,
Acclaim,
Nintendo, and
Sega, alleging "that all defendants used his persona, name, and likeness without authorization in the home version of Mortal Kombat and Mortal Kombat II and the related products..." The conclusion of Daniel Pesina v. Midway Manufacturing Co. was that "alleged use of martial artist's name, likeness or persona in a martial arts video game did not violate his common-law right of publicity"
[42] On November 22, 1997, thirteen-year-old Noah Wilson died when his friend Yancy stabbed him in the chest with a kitchen knife. The mother of Noah, Andrea Wilson, alleges that her son was stabbed to death because of his obsession with the Midway game Mortal Kombat. She alleges that Yancy S. was so obsessed with the game, that the child thought he was actually the character Cyrax. This character, Cyrax, uses a
finishing move in which the character grabs the opponent in a headlock and stabs the character's opponent in the chest. Wilson alleges that this is the manuever in which Yancy S., killed her son. The conclusion of Wilson v. Midway games, Inc. was, according to the court case report, "Wilson's complaint fails to state a claim upon which relief can be granted. The product liability counts fail because Mortal Kombat is not a "product" within the purviewof the CPLA [...]"
[43] On May 28, 1997, Philip Ahn (
Shang Tsung), Elizabeth Malecki (
Sonya), and Katalin Zamiar (
Kitana,
Mileena) jointly sued
Midway Games,
Williams Electronics Games, Inc,
Acclaim,
Nintendo, and
Sega, for using their likenesses in an unauthorized way. "[They sought] a constructive trust on all moneys defendants received and continued to receive from their alleged breach of their dutys to [the] plaintiffs.
[44]" Ahn, Zamiar, and Melecki alleged "...that they were only modelling for the coin-coperated video game, not the subsequent home video, home computer, and hand-held versions of the game." The conclusion of Philip Ahn v. Midway Manufacturing, et al was "The plaintiffs lost on all counts because they had all consented to the videotaping and because the choreography and choice of movements used in the game were not jointly “authored” by the individuals."
[45]
References
- Midway sale to Warner Bros. approved
- The Minds Behind Mortal Kombat II
- Mortal Kombat: Deception (Xbox) Review
- NEW `MORTAL KOMBAT' IS GORIER THAN 1ST ONE
- Mortal Kombat: Armageddon
- Toasty 1000
- Mortal Kombat V: Deadly Alliance logo
- MK6 Image Leak
- Mortal Kombat: Deception Release dates (PS2)
- Mortal Kombat: Deception Release dates (Xbox)
- Mortal Kombat: Deception Release dates (GameCube)
- Mortal Kombat: Unchained Release dates
- Play This Sick Filth
- Mortal Kombat team sheds Midway skin for 'WB Games Chicago'
- NBA Jam Tournament Edition 1.0
- NFL Blitz © 1997 Midway Games
- NFL Blitz '99 © 1998 Midway Games
- Unreal Championship 2 Raiden
- MLB SlugFest: Loaded Gameplay Movie 4
- Psi-Ops Scorpion gameplay [PC]
- The Grid Trivia
- Mortal Kombat Deception Instruction Booklet
- MK Deception -40- Edenia - Finally Shujinko
- Title Unavailable
- Mortal Kombat: Deadly Alliance
- Title Unavailable
- Title Unavailable
- Title Unavailable
- Title Unavailable
- Title Unavailable
- Title Unavailable
- Title Unavailable
- Title Unavailable
- Title Unavailable
- Title Unavailable
- Mortal Kombat: Ed Boon Interview
- Mortal Kombat: Deception ships millionth unit
- The 52 Most Important Video Games of All Time (page 2 of 8)
- Most beautiful deaths in gaming
- Guinness World Records in Leipzig
- Daniel PESINA, Plaintiff, v. MIDWAY MANUFACTURING COMPANY, a Delaware corporation; Williams Electronics Games, Inc., a Delaware corporation; Nintendo of America, Inc., a Washington corporation; SEGA of America, Inc., a California corporation; Acclaim Entertainment, Inc., a Delaware corporation, Defendants
- Wilson v. Midway Games, Inc.
- PHILIP AHN, ELIZABETH MALECKI, and KATALIN ZAMIAR Plaintiffs, v. MIDWAY MANUFACTURING COMPANY, WILLIAMS ELECTRONICS GAMES, INC. NINTENDO OF AMERICA, INC. SEGA OF AMERICA, INC. ACCLAIM ENTERTAINMENT, INC. Defendants
- Models for Mortal Kombat