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Myst was a very popular and commercially successful game. Along with The 7th Guest , it was widely regarded as a killer application that accelerated the sales of CD-ROM drives. [23] The game's success also led to a number of games which sought to copy Myst 's success, named "Myst clones". Myst was the bestselling PC game throughout the 1990s, until The Sims exceeded its sales in 2002. The PC version of Myst holds an average score of 90% at Game Rankings based on six reviews, [24] although the subsequent remakes of the game and the console ports have generally received lower average scores. Myst 's success baffled some who wondered how a game some saw as "little more than 'an interactive slide show'" turned out to be a hit. [25]

Myst was generally praised by critics. Wired Magazine and The New York Times suggested that Myst was evidence that video games could in fact evolve into an art form. [26] Entertainment Weekly reported that some players considered Myst 's "virtual morality" a religious experience. [27] Aarhus University professor Søren Pold pointed to Myst as a excellent example of how stories can be told using objects rather than people. [28] Laura Evenson, writing for the San Francisco Chronicle , pointed to adult-oriented games like Myst as evidence the video game industry was emerging from its "adolescent" phase. [29]

GameSpot said that "Myst is an immersive experience that draws you in and won't let you go." [30] Writing about Myst 's reception, Greg M. Smith noted that Myst had become a hit and was regarded as incredibly immersive despite most closely resembling "the hoary technology of the slide show (with accompanying music and effects)". [31] Smith concluded that "Myst 's primary brilliance lies in the way it provides narrative justification for the very things that are most annoying" about the technological constraints imposed on the game; for instance, MacWorld praised Myst 's designers for overcoming the occasionally debilitating slowness of CD drives to deliver a consistent experience throughout the game. [32] The publication went on to declare Myst the best game of 1994, stating that Myst removed the "most annoying parts of adventure games — vocabularies that [you] don't understand, people you can't talk to, wrong moves that get you killed and make you start over. You try to unravel the enigma of the island by exploring the island, but there's no time pressure to distract you, no arbitrary punishments put in your way". [33]

Some aspects of the game still received criticism. Several publications did not agree with the positive reception of the story; Jeremy Parrish of 1UP.com noted that while Myst 's lack of interaction and continual plot suited the game, it helped usher in the death of the adventure game genre. [34] Edge stated the main flaw with the game was that the game engine was nowhere near as sophisticated as the graphics. [35] Heidi Fournier of Adventure Gamers noted a few critics complained about the difficulty and lack of context of the puzzles, while others believed these elements added to the gameplay. [36] Similarly, critics were split on whether the lack of a plot the player could actually change was a good or bad element. [37] In a 2000 retrospective review, IGN declared that Myst had not aged well and that playing it "was like watching hit TV shows from the 70s. 'People watched that?,' you wonder in horror."

Legacy

In addition to the numerous remakes and ports of the game, Myst 's success led to several sequels. Riven was released on October 29, 1997, and explains how the Stranger came upon the Myst book in the first game. Myst III: Exile was released simultaneously for Macintosh and Windows systems in North America on May 7, 2001, and was later ported to the PlayStation 2 and Xbox consoles. Exile was not developed by Cyan; Presto Studios developed the title and Ubisoft published it. [38] Taking place 10 years after the events of Riven , Exile reveals the reasons for Atrus' sons being imprisoned and the disastrous effects their greed caused. [39] The fourth entry in the series, Myst IV: Revelation , was released on September 10, 2004 and was developed and published entirely by Ubisoft. The music was composed by Jack Wall with assistance from Peter Gabriel. [40] The final game in the Myst saga was Myst V: End of Ages , developed by Cyan Worlds and released on September 19, 2005. [41]

In addition to the main Myst saga, Cyan developed Uru: Ages Beyond Myst , which was released on November 14, 2003. [42] Uru allows players to customize their avatars, and renders graphics in real-time. The multiplayer component of Uru was initially cancelled, but Gametap eventually revived it as Myst Online: Uru Live on February 15, 2007. On February 4, 2008, Gametap Creative Director Ricardo Sanchez announced that the game was cancelled, and that the servers would be shut down 60 days after the announcement. [43]

The Miller brothers collaborated with David Wingrove and wrote several novels based on the Myst universe, which were published by Hyperion. The novels, entitled Myst: The Book of Atrus , Myst: The Book of Ti'ana , and Myst: The Book of D'ni , fill in the games' backstory.

As of November 27, 2007, the Myst franchise has sold over 12 million copies worldwide, [44] with Myst representing more than six million copies in the figure. [45] The game's popularity has led to several mentions in popular culture. Elements from Myst made appearances in an episode of the The Simpsons , [46] and Matt Damon wanted The Bourne Conspiracy to be a puzzle game like Myst , refusing to lend his voice talent to the game when it was turned into a shooter instead. [47] Myst has also been used for educational and scientific purposes; Becta recognized a Primary school teacher, Tim Rylands, who had made literacy gains using Myst as a teaching tool, [48] and researchers have used the game for studies examining the effect of video games on aggression. [49]

References

  1. The Sims overtakes Myst
  2. Myst User Manual
  3. Myst User Manual
  4. Myst User Manual
  5. Guerrillas in the Myst
  6. Myst User Manual
  7. Through the Myst
  8. Myst User Manual
  9. The Making of Myst
  10. Interactive Gamers Try to Follow Enveloping 'Myst'
  11. Mastermind of Myst, Riven also has a talent for music
  12. Myst: The Soundtrack
  13. Myst: Masterpiece Edition
  14. Real Myst Shipping in Early November
  15. RealMyst Review
  16. Myst Set for PSP
  17. Myst (PSP)
  18. Myst heads to DS
  19. Myst coming to iPhone
  20. Real Myst Reviews
  21. Myst (PSP) Reviews
  22. Myst (DS) Reviews
  23. RC Retroview: Myst
  24. Myst - PC
  25. Riven Rapt
  26. A New Art Form May Arise From the 'Myst'
  27. The Land of 'Myst' Opportunity
  28. Writing With the Code - a Digital Poetics
  29. Interactive CD-ROMs come of age
  30. Myst for PC Review
  31. Hop on Pop: The Pleasures and Politics of Popular Culture
  32. Myst 1.0
  33. 1994 Macintosh Game Hall of Fame
  34. When SCUMM Ruled the Earth
  35. Myst Review (Mac)
  36. Myst: Review
  37. Amiga Reviews Myst
  38. News Briefs: Halo rumors fly, Tribes 2 event on Saturday, and no TF2 at E3?
  39. New Myst III Trailer
  40. Myst IV Announced
  41. Myst V landing on PCs this fall
  42. Uru: Ages Beyond Myst ships
  43. Myst Online: Uru Live is Discontinued
  44. Silverstar's Empire Interactive Introduces Myst Nintendo DS for North America
  45. Beyond the Myst
  46. The Simpsons" as Fart, D'oh!, Art
  47. Update: Matt Damon Didn’t Speak Directly To ‘Bourne’ Developers, Wanted A Game Like ‘Myst’
  48. Pupils learn through Myst game
  49. Seeing the world through Mortal Kombat-colored glasses: violent video games and the development of a short-term hostile attribution bias
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